Waltz With Bashir by Ari Folman is an animated documentary about the 1982 Lebanon War. Seeing it today was an intense experience, especially when combined with the partial shock of returning from a slow, tropical environment to one filled with noise and tasks (trip to Honduras/return to NYC). I honestly didn’t expect to learn so much or be so engaged, but Folman’s film completely captured my attention with its various animation techniques, immersive sound elements, and dream-like scenes; I was impressed throughout it. The extreme detail put into representing motion and creating moods was equally supported by discussions involving stimulating subjects such as perception and memory. While I was aware that the film would end by introducing live video footage of slaughtered civilians, I couldn’t predict my reaction. I watched, looked away, and peeked a bit longer. Fortunately, the credits appeared after a few moments, and I left the cinema . . . feeling numbed. My curiosity to better understand the circumstances of the massacre led me to do some reading online, and my further processing allowed me to appreciate the stylistic decisions taken in using animation and video to impact viewers, both artistically and politically. Overall, seeing Waltz With Bashir was worth the twelve dollars and strengthened the argument that animation isn’t always childlike and bright.
Author: Ben
Flip-book
It had probably been almost two decades since I made a flip-book, so it was great to make another last week. I started by brainstorming a few ideas, sketching basic visuals, and then listing a few descriptive words. Of the seven ideas that came to mind, several involved human figures. I ended up going with the final idea based on three figures. Check it out below.


Thesis. Begin.
My first thesis group meeting with Kevin Slavin of area/code was tonight. It was mentally stimulating and challenging overall, which is ideal I think. We’re having a follow-up later this week. I’m glad, because I could use more feedback on my initial thoughts (below).
CONTEXT
In brainstorming for a thesis project, it seems natural to consider my immediate life and environments as the context. As a young adult living in a major US city, I find myself hustling to maintain balance. When I say balance, I’m referring to maintaining healthy social relationships, continuously learning and evolving my way of thinking, contributing professionally and creatively, improving my physical fitness level, personally reflecting, and basically keeping mental sanity. I think of myself as open-minded, laid-back, adaptable; a worker, a one-on-one communicator, and a dreamer. As such, it’s been challenging for me to focus on a single concept and go with it, even though I recognize that the thesis project is just one project among others. Several goals and user groups have generally driven my thesis thinking:
GOALS
Game + Play
Why? Game and play seem intuitively attractive to humans, and I think it’s a good place to start in terms of doing any project. I’ve had modest experience learning about game design and creating systems for play, and I’m motivated to start learning more about the game industry. Last year, I made two iterations of a Flash game, which was only partially satisfying. Since then, I have been inspired by Jenova Chen’s games, Flow and Cloud, and am currently reading Flow by Mihaly Csikszentmihalyi. I’ve also started to read Rules of Play by Katie Salen and Eric Zimmerman. PacManhattan, B.U.G., and other projects of “area/code” also pull me to the game side of things.
Global Application + Cultural Bridging
Why? I grew up as “a mixed kid” (aka biracial) in a pretty homogenous and uneventful town/suburb in Ohio, leaving me with very little “hometown” pride and a relatively unique perspective. I spent the next four years outside of Boston and the last five here in New York, which naturally expanded my perspective. My professional experiences at NYU tied directly to international programs and allowed me to stretch my awareness and exposure. A class at ITP (Hybridity and Globalization) and books such as the End of Poverty by Jeffrey Sachs and Making Globalization Work by Joseph Stiglitz have me thinking more deeply at the global level. The world is huge and diverse, but I’d like to undertake a thesis that helps connect divided groups and is universally applicable.
Generational bridging
Why? We lose valuable wisdom between generations due to a lack of positive communication and/or methods to store information. I believe children, adolescents, young adults, and elders, can learn a lot from each other. Traditions, stories, and languages should have well-designed processes and tools to help them survive over time. This topic is influenced by my girlfriend’s culture and language (Garifuna), my own family history and ancestral dialect (Toisanese), and positive relationships I’ve experienced with people who are significantly older and younger than me.
Quality of life
Why? Life is what we all experience, so I wonder why we don’t focus more on optimizing it. Linda Stone, who speaks about Continuous Partial Attention, is also a source of inspiration for this aim.
AUDIENCE
My peers + me
Why? Theoretically I know this group best, so I could design best for them.
Anyone detached from technology + the Internet
Why? We have these tools that enable progress. I wonder why we don’t try more to get everyone on the same playing field.
Parents
Why? Parents typically raise their children, who grow up and become the next generation, so addressing parents is a way of addressing education. Research has shown that “helicopter parents,” who hover over their children might limit their development or natural possibilities. “Empty-nesters” might feel stuck and could possibly use something to spark life up again.
POSSIBLE IDEAS
1. Make a game that follows Jenova Chen’s thinking, but more social. (research / prototyping)
Initially, this idea would allow me to continue learning about Flow Theory, other mental states, and game design, which I would want to do regardless of a thesis assignment. The first step would be to absorb as much foundation about games and play as possible. Next, I would need to play and critique as many games as possible in order to develop a concept for my own game. Finally, I would need to prototype and user test repeatedly.
2. Create an inventory system for an individual and/or household to organize personal possessions. (physical computing / code)
First, I would determine exactly which information should be stored. One application I have thought about is tagging each pair of sneakers in order to keep basic information such as brand, style, “age” and fashion patterns. Another potential application is tagging (or perhaps only scanning) every food item in the kitchen in order to have an instant list of needs for grocery shopping. This could be beneficial not only for busy individuals and families, but also seniors who may have others shop for them or limited opportunities to shop themselves. An additional purpose of this inventory would be for pushing available ingredients to the web for possible recipes, therefore giving the cook a method of discovery. To pursue this project, I would research the best method for scanning, possibly RFID or barcodes, and learn to use the devices. Then, I would refresh myself on MySQL and PHP and develop the database structure and front-end of the system.
3. Build a minimalist Facebook / Wikipedia hybrid to create a resource and community for languages, oral histories and folklore, and genealogy. (participatory / code)
This would serve as a space that for aiding in preserving cultures and give voices to silenced or isolated individuals and groups. Through the introduction of new connections with a specific foundation, the site would perhaps foster a spirit of empowerment and enable collaboration toward social justice. I would need to survey social networks, learn wiki best practices, build a prototype, and spread the word through as many channels as possible in order to observe interactions and implement feedback before the semester’s end.
Methods of Motion. Begin.
I’m seriously excited about this class. Seems like great information, fun assignments, and a charged vibe. The syllabus is here. I’ve been out of the city for the last week, but I made a flipbook and sketched a few times (documentation coming soon).
Holy flailing shorts!
Definitely need to do some of this before I turn say 40. . .
Day 4: rfid research + documentation
My plan for the final day was to try to build a small, inexpensive device that could be attached to a pair of sneakers. Each time the sneakers were worn, the device would increment a counter, so I would know how many days the shoe had “lived.” It would be a way to track my own wearing patterns, but also add a personal quality of age to an arguably inanimate object. When I mentioned this idea in the initial 4-in-4 meeting, people seemed to like it, and Rob Faludi suggested the possibility of using RFID (radio frequency identification), which sounded simple and kinda genius. The more I thought about it, the more the aging/tracking/rfid concept connected to another potential idea for my upcoming thesis, which has to do with individual inventory and has been marinating in my mind for a couple weeks now. Anyway, I didn’t get a chance to build any device; instead, I spent day 4 researching online, posting additional documentation for the first three days, and trying to set up a spring internship. All in all, 4-in-4 has been a real productive warm-up for this last semester, and I’m glad we made it happen.
Day 3: rube goldberg – photo candy catch
For the third day, Alex Feng and I teamed up and worked on a Rube Goldberg machine using, a camera, LEGOS, Peanut M&M’s, and lots of found items around ITP (mainly from the old “junk shelf”). After seeing the IDEO chain effect challenge and a recent Honda Accord commercial, I was inspired to look at more examples and build one myself. The gist of our machine was to take a picture of a the user as s/he tries to catch a piece of candy with their mouth.
While playing with objects and learning about physics is real fun, I also really liked this project because the result is a big metaphor of sorts — lots of events in our lives, maybe all, can be perceived as a chain reaction. We can see where things go wrong, and where things work out fluidly. . . etc. Anyway, here’s Alex using the machine and some photos it took of some daring volunteers below. Thanks everyone! note: Alex + Liesje were successful, hence take the top positions. The rest of us missed. Womp, womp.
rube goldberg: photo candy catch from ben yee on Vimeo.
Day 2: video scavenger hunt
For the second day, I wanted to get out and about and use my legs and eyes. My original idea was to make a list of items to be captured on video, and then go capture them. The process would have been great as a group competition or collaboration, but everyone at 4-in-4 had their own awesome projects to work on for the day, so I adapted the concept to be an exercise for one. I walked and subway’d around the city with a Sanyo Xacti h.264 cam in hand and grabbed any bit of interesting motion that I could find (about 50 clips). Observation with a specific, unusual perspective in mind is super fun. Throughout the day, I kept thinking about how fortunate I was to be spending time in such a way.
I was thinking (a) I could edit the clips I took and slap them on a map according to where they were filmed, or (b) I could just sequence them together with an appropriate tune as a soundtrack. Although I didn’t get to do either of these yet, rest assured that the clips won’t go to waste. If nothing else, they’ll hopefully come in real handy as inspiration for my “methods of motion” class starting a week from today (one week! ay!). For my own reference, starting at ITP, I walked down Broadway, covered some of the Village until mainly 6th ave / 4th St, went up to Times Square, over to Grand Central, out to Queens on the some train called the 7, and then back to ITP. Good times, good times.
A little time has passed. Given shortage of time, I went with option B. Surprise, surprise. The tune is called “Meals To Dinner Time Prelude” from Asheru and Blue Black’s album called “Soon Come.” There’s no obvious correlation, but I enjoy the flow and hope you do too.
Day 1: an ok start . . .
. . . means that day 2 can only be better, right? Maybe. ; ) Today, I wanted to build a unique, flavorful “about page” for my personal website (yeeality.com). I intended to entertain the user with an animated story about my place in the world. It would start on my year of birth, move to present, and then theorize about great things to come in the future. It was going to share some random facts about me and demonstrate a side of my personality that might not come across in a resume or through projects — I’m often sarcastic and don’t take myself seriously much of the time. Well, in this effort, I failed miserably. I’m ok with the missed shot though. You can see the swf file it in all its “glory” below. Click the globe to play. On the bright side, it was good to be in the company of some awesome itp’ers.