Categories
CraftingWithData RestOfYou

Log Yourself: Breathing as the base

I am interested in learning more about how improved efforts toward monitoring and directing breathing can have a significant effect on our health and quality of life. The connections between daily stress, ample sleep, and the vagas nerve, have been first on my list of investigation. Lucid dreaming and posture are other pieces that feel related and I hope to tie in to this project. My inspiration mainly comes from regular observations and Linda Stone’s recent talk given here at ITP.

For the first assignment (”point the sensor at yourself”) in Rest of You, I have built a simple breath monitor with a stretch sensor and the Arduino. The code I’ve used so far is built on the code provided in the class blog, and I’m starting to gain familiarity with the Eclipse IDE. I’ve recorded my breathing in several scenarios and look forward to finding a clear project concept. Visualizing Data by Ben Fry is a text that has started to guide my process and the question I want to answer might go something like____. Sciencedaily.com is a resource that I am looking to for further knowledge as well.

In relation to the assignment for Crafting with Data, I re-logged data after enhancing the sensing mechanism, code, and measuring my breath while positioned horizontally in both states (resting and post-activity). The visualizations make more sense on one hand, but are completely strange on the other. I suppose this is proof that collecting good data is not a simple task.

My code and screen shots are below.

in eclipse: serialtofile and filegrapherscroll

on arduino: analogread

resting + activity
resting + activity
Categories
RestOfYou

Log Yourself: Air in my belly + on the screen

So I got Arduino, Processing, and the stretch sensor/bra strap to a functional level.

So far, see my code, circuit, and arduino. It’s pretty basic, but the potential is serious and… I like that.


breath screen from benyee on Vimeo.


breath belly from benyee on Vimeo.

Categories
CraftingWithData DesignForEmergingPlatforms FlashOfFlash LiveWeb RestOfYou

Integration rambling

It feels pretty good when puzzle pieces seem in place. Looking up at the full moon last night reminded me that we’re not so big and important as we tend to imagine. But of course we have significance in our environments, and we have a lot of control of what we do in and with our lives. Tis hard to keep perspective sometimes when things are extremely bad, or good. Natural reminders are nice I suppose, as long as we recognize them from time to time.

As I exited the train this morning/afternoon, it occurred to me that a pattern has begun developing with my classes this semester. The assignment for Rest of You this week is to look at myself or some sorta biorhythm (?) I produce, and try to think of or use it in a meaningful way; meanwhile, get Arduino up and running with a sensor. The one for Flash is to create an animation as an splash screen for any project using motion/shape tweens, etc. The task in Crafting with Data is to log some data using a program already provided, and like Rest of You, use the Arduino. While I was unsure if I would have the time or energy to take Flash, I now feel that taking the 2 credit course is the perfect solution to my inability to improve my Flash skills over the summer. It will motivate me and support my skillsets in other classes and beyond. My initial hesitation to buy new pComp supplies has been comforted since I’m using the items in two classes already. Also, Liveweb and Design for Emerging Platforms are going to overlap for sure, and will benefit from the Flash lessons as well. I plan to attend Red’s class tonight, as I’ve heard the speaker should be relevant to Rest of You. Hopefully it’s inspiring. Hopefully collaborative projects will begin gaining strength. Hopefully I will remember to eat well, exercise, and share myself.

Categories
FlashOfFlash RestOfYou

Almost asleep…

It was late two nights ago when I decided to power off and get into bed. Throughout the day I had been trying to wrap my mind around a concept that would incorporate measuring breathing in some interesting way and allow me to use Adobe Flash. The idea that came to me as I drifted off was nothing revolutionary, but practical, challenging, and fitting of certain elements in my personality. I think I’m hoping to build an experience for anyone needing a little (or a lot of) assistance falling asleep.

…more details to come.

Categories
RestOfYou

Analog read

Getting back to pComp had me feeling somewhat anxious, since it’s been quite a long while since I’d built any kind of circuit. I didn’t have the supplies any more, so purchasing a new Arduino, breadboard, and sensor, was almost like back-to-school shopping (except no new Transformers trapper keeper or sweet smelling markers – heh). During the first week of class, my original intention was to work with posture and pressure sensors placed on my bottom, lower back, and upper back. However, the demo from class two inspired me to do a project with breathing and the stretch sensor. I don’t have a focused concept worked out yet, but I was successful in getting a decent range of numbers from the Arduino with some basic code and wiring. See a brief video below.


stretch sensor read from benyee on Vimeo.
int analogPin = 3;

int val = 0;

void setup() { Serial.begin(9600); }

void loop() { val = analogRead(analogPin);

Serial.println(val); }

Categories
RestOfYou

Illusion and The Media Equation

To inspire some thinking about illusion, I read The Media Equation by Reeves and Nass. While the numerous concepts are engaging and informative overall, moving through an excess of lab scenario details is semi-tedious. The authors set out to demonstrate that people respond to TV, computers, and new media, in essentially the same ways that they respond to real life. The book offers thoughts around a multitude of psychological experiments, which are all based on a relatively simple 7-step method (i.e. take an example of how humans interact socially in their natural environment and then substitute in a computer or interface in order to test for the similarities or differences that occur). Reeves and Nass predict rules in each case, and their results are pretty convincing, but many of the conclusions they imply rely on stereotypes and social norms that would hopefully evolve over time.

Each chapter provides at least one lesson. Topics include:

  • media and manners (politeness, distance, flattery, judgment)
  • media and personality (characters, interfaces, imitation)
  • media and emotion (good/bad, negativity, arousal)
  • media and social roles (specialists, teammates, gender, voices, orientation source)
  • media and form (size, fidelity, synchrony, motion, cuts/scene changes, subliminal)

Most of what I’ve taken from the text is about social norms or patterns and the automatic responses many of us have to a wide range of stimuli. In other words, the book could solely be a social sciences analysis if the authors decided to drop the computer/media component. This component mainly wraps the range of findings into the single idea that we may think of hardware/software and media as inanimate, but by and large, we treat them as if they were living, breathing  things, both social and natural. This is the key point in connecting the title to illusion.

The most surprising segment of the book for me related to flattery, specifically on p55: “Whether praise is warranted or not will have no effect on what people think about the praising computer.” I’m skeptical because it seems illogical that subjects would disregard or feel unfavorably toward the computer (or person) giving unwarranted praise, but the tests show otherwise. This finding may play out in real life, but it seems the flatterer would risk losing integrity. A lesson though is that positive feedback is generally lacking in both real life and software interfaces. Maybe this is obvious, but it would be wise to move towards a flattering approach for increased likability of our work and selves. Further along on p101, Reeves and Nass introduce “gain theory,” which relates to preference when a subject changes to imitate or respond favorably to a user. The Pollyana Effect p120, the cumulative nature of arousal p137, and continued themes about attention/focus, and memory, were also especially interesting.