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DesignForConstraints

dfc – 06

so i’ve taken the blowing bubbles idea and after reading through the “game prototypes in under 7 days,” i let my brain wander with ideas, i’ve come to grab some pieces that i think could maybe work together. i like the idea of soft, fluid, and shiny bubbles, combined with pressure, power, and popping. i’m thinking this game would be played by light gamers, such as someone at a boring desk job, or a parent (i.e. older folks) who might not want to get too invested in learning buttons/complexity. there are two childhood memories that came back 1) bubble bobble and 2) hungry hippos. i want to take components from these games and fit them into something i can achieve.

play bubble bobble online
read about bubble bobble

hungry hippos pic

i’m beginning to go through more flash examples/ tutorial, iand hope to get the software side going today. i’ve modified some images and started coding again. here’s a start that includes movement of the characters. my goal is to get “power bars” on the screen, and some interaction happening with the bubbles. i have a good idea of how i want the competition to work, with accumulation/capture/gravity themes in place, but i really don’t know if i’ll be able to make it happen on my own with time constraints and other responsibilities. also, i’ll try to handle the ipac-side tomorrow. hopefully it will be pretty simple. i got my hands on some soft wire and have a couple ideas for a switch. whether or not i can get my hands on those materials though is to be determined. that’s all for now…

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