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DesignForConstraints

dfc 07 – 1

Mechanics: The rules and materials that the game is made of.
Dynamics: The real time events that take place when a player engages the mechanics.
Aesthetics: The state of mind and emotional engagement that the player experiences as result of the Dynamics.

MDA for BURBUJITAS (little bubbles)

Mechanics:
there are 2 players and each player controls an onscreen/flash character w one switch. the objective is to win the ice-cream cone. a player wins by blowing bubbles. the combination of quantity and strength of the bubbles blown will determine the winner. 100 points wins the ice-cream. each min strenth bubble blown is worth 5 points. each max strength bubble blown is worth 20 points (and -5 points for opponent). bubble strenth can range from 5-20 points. each player has a bubble pipe with a ball attached. when the player blows into the pipe, the bubble meter will increase while the ball is floating. when the ball drops, the bubble will be blown. if a player blows more than X bubbles within X seconds, their character takes a nap for X seconds, giving the opponent “free time” to increase points without opposition. this has all to be coded successfully.

Aesthetics:
the intended areas are challenge, fellowship, expression, and sense pleasure. the background music, sound effect, controllers, and visual choices are targeted toward a young audience with simple cognitive and blowing abilities. the overall theme is one of innocent play with a brightly colored treat as the ultimate reward. the title suggests a spanish speaking audience. i selected it as an option after learning that bubble blowing is big a craze in the toy industry in mexico (right Anaid?).

Dynamics:
this involves opponent play and a time element to create a dual challenge and a sort of fellowship. the competitive nature or lack thereof from each player is a form of expression. choosing to blow few big bubbles or many smaller bubbles is an expression of technique. the blowing action is intended to add a physically challenging element to the game, that could cause players to become light-headed/dizzy and need a rest, shown by the character napping feature.

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