Categories
DesignForConstraints

dfc 07 – 1

Mechanics: The rules and materials that the game is made of.
Dynamics: The real time events that take place when a player engages the mechanics.
Aesthetics: The state of mind and emotional engagement that the player experiences as result of the Dynamics.

MDA for BURBUJITAS (little bubbles)

Mechanics:
there are 2 players and each player controls an onscreen/flash character w one switch. the objective is to win the ice-cream cone. a player wins by blowing bubbles. the combination of quantity and strength of the bubbles blown will determine the winner. 100 points wins the ice-cream. each min strenth bubble blown is worth 5 points. each max strength bubble blown is worth 20 points (and -5 points for opponent). bubble strenth can range from 5-20 points. each player has a bubble pipe with a ball attached. when the player blows into the pipe, the bubble meter will increase while the ball is floating. when the ball drops, the bubble will be blown. if a player blows more than X bubbles within X seconds, their character takes a nap for X seconds, giving the opponent “free time” to increase points without opposition. this has all to be coded successfully.

Aesthetics:
the intended areas are challenge, fellowship, expression, and sense pleasure. the background music, sound effect, controllers, and visual choices are targeted toward a young audience with simple cognitive and blowing abilities. the overall theme is one of innocent play with a brightly colored treat as the ultimate reward. the title suggests a spanish speaking audience. i selected it as an option after learning that bubble blowing is big a craze in the toy industry in mexico (right Anaid?).

Dynamics:
this involves opponent play and a time element to create a dual challenge and a sort of fellowship. the competitive nature or lack thereof from each player is a form of expression. choosing to blow few big bubbles or many smaller bubbles is an expression of technique. the blowing action is intended to add a physically challenging element to the game, that could cause players to become light-headed/dizzy and need a rest, shown by the character napping feature.

Categories
DesignForConstraints

dfc – 06 continued

i still don’t have a game per se at this point. i have however learned to make “power” bars, include background music, and have sound effects. i also honed in on gameplay / goal concept that’s achievable and built a semi-working prototype for a controller. a lot of the readings were helpful, and the whole mda business is brand new to me, but logical and interesting. for next steps, if we aren’t assigned something specific, i want to give the readings a second pass, get the scoring and ice-cream reward happening, and have the characters actually compete instead of mirror each other. finally, although this game is definitely aimed at a junior audience, i’ve had a theme idea or two for more mature audiences around the same framework. see it here.

Categories
DesignForConstraints

dfc – 06

so i’ve taken the blowing bubbles idea and after reading through the “game prototypes in under 7 days,” i let my brain wander with ideas, i’ve come to grab some pieces that i think could maybe work together. i like the idea of soft, fluid, and shiny bubbles, combined with pressure, power, and popping. i’m thinking this game would be played by light gamers, such as someone at a boring desk job, or a parent (i.e. older folks) who might not want to get too invested in learning buttons/complexity. there are two childhood memories that came back 1) bubble bobble and 2) hungry hippos. i want to take components from these games and fit them into something i can achieve.

play bubble bobble online
read about bubble bobble

hungry hippos pic

i’m beginning to go through more flash examples/ tutorial, iand hope to get the software side going today. i’ve modified some images and started coding again. here’s a start that includes movement of the characters. my goal is to get “power bars” on the screen, and some interaction happening with the bubbles. i have a good idea of how i want the competition to work, with accumulation/capture/gravity themes in place, but i really don’t know if i’ll be able to make it happen on my own with time constraints and other responsibilities. also, i’ll try to handle the ipac-side tomorrow. hopefully it will be pretty simple. i got my hands on some soft wire and have a couple ideas for a switch. whether or not i can get my hands on those materials though is to be determined. that’s all for now…

Categories
DynamicWebDev

dwd (first half)

week 1 – “hello world with php” | source

week 2 – “candy survey with widgets” | source

week 3 – “working with the database” | source

week 4 – “normalizing data in tables” | source

week 5 – “putting some pieces together” | source

Categories
DesignForConstraints

dfc – 05

so unfortunately not much happened with week 4 for me. i wanted to tackle the interactive prototype of the thermoclock, but time constraints and some actual outdoors time with sunlight allowed flash to kick my bum. the class discussions though are improving my perspective in a way i’m really appreciating, and i feel like i’m following the thread of instruction, even though what i’m producing seems to be behind or lacking. we were to wrap up the drilling down on the software side last week and open up physically to playing with the ipac this week. i let a stupid detail prevent me from cutting my teeth on the hardware, but i did get a chance to look into the code in the flash examples and navigate my way around the application a little more, which is somewhat satisfying. hopefully i’ll get to keep working with these tools, so i don’t have to relearn again. you can check the swf here.

Categories
DesignForConstraints

dfc – 03

1. this week’s assignment is a bit more open. we are to design / write a software prototype for usability testing. we have the option to work with the time piece from week one, the device from week two (thermo-clock in my case), or an original invention… it seems going with the thermo-clock makes the most sense for me, as i’ve already created a flat image of how i think the improved should look. the question is whether to work in processing (i had a recent class on this environment) or flash (which is pretty brand new to me, therefore perhaps more challenging, but something i want to have in my toolkit within the next year). i was torn, but with tutorials and such available, i think i’ll be ambitious and get started in learning flash. (more to come).

2. after a few hours of learning and playing with the basics of flash (…animation, layers, scenes, preload, buttons, etc), i hit a little wall. i wasn’t able to figure out how to use the time based looping method to have multiple binary switches function independently. since i’m hot and tired (and have another workday ahead, i’m going to relocate and try to get some of this guy built in processing… if i can remember that relatively quickly).

3. so the background is prepared. adding some interactive pieces shouldn’t be too difficult now.

…not too difficult, but still time consuming

the code i have so far is here.

the applet so far looks like this. the 3 toggles and light button work, sortof. :/

i really wanted to get this going in flash though…

Categories
DesignForConstraints

dfc – 02

the second assignment is to select a digital appliance, analyze its operation, and suggest improvements. i will need to use paper prototyping to user test the improvements.

part A – “predict”

tasks:
set the alarm time to 7:30 AM
find current and max outdoor temperature in fahrenheit and celcius

buttons:
[m] ode, [s] nooze/light, [mem] ory, [h] our, [min] ute, [al] arm on/off, [t] ime 12/24, [cf] temperature type

notation:
_ press and release, = press and hold, * repeat, # seconds to hold, $ switch

set alarm to 7:30 am: _[m], =#2[m], _[h]*7,_[min]*30, _[m]*2 or _[m], =#2[m], =~5[h],=~4[min],_[m]*2

find max outdoor temperature: _[mem], $[cf]

i selected this device because temperature and time (or lack of) have had unpleasant impacts on my state of being lately, but a warm vacation with leisure time are ahead (yes!). the thermometer/clock seemed pretty poorly designed, making it a nice object for critique and improvements. it was packaged in hard plastic, which is both difficult to open and dangerous. batteries were not included. there are 3 buttons located on the front, 3 buttons on the back, 2 switches on the back, and 1 reset pin inside the battery compartment. although the interface appears basic from the front view, my opinion is that users will find it most frustrating to operate.
img_0734.JPGimg_0736.JPGimg_0740.JPGimg_0739.JPG

in setting the alarm, the user must understand the functions of the mode button. initially, it won’t be clear how many modes are present (3?), nor how pressing versus holding this button affects the progression. there are indicators that will blink or appear. the letters AL show the alarm mode, but a bell/ringer icon could cause confusion here as well. also, if in AM/PM mode, only PM appears on the display (including AM would eliminate some uncertainty). to adjust the digits, the user has to turn the device over to see the additional buttons at least once and then memorize the locations. to complete the task, the user must must move through at least 6 actions more likely around 50. due to the beeping sound with each press, and the pace of incrementation of the hours/mins, the level of frustration caused by this task could become very high. (video)

to view the temperature memory, the user must understand that the memory button is actually another mode button that cycles through 3 modes. the celcius/fahrenheit toggle is found on the back, so the user must turn the device around, which is not only another step, but would be very difficult if the device was mounted. also, the mode will default to normal if no action is taken in 15 seconds, so while turning over and back, the user could be frustrated by this as well. (video)

in general, i predict users will successfully complete the tasks within a couple minutes, but will be bothered by both the sound and the learning and actions that are required.

part B – “observe”

user 1 videos task 1 and task 2

user 2 videos task 1 and task 2

user 3 videos task 1 and task 2

as predicted, the users had difficulty understanding the mode button and it’s function. the beeping noise didn’t seem to bother them as much as i thought, but the turning the device over and back was inefficient. additionally, the min and max temperature function is essentially hidden, leaving the the [mem] button as a mystery button. the bell and AL indicators also led to confusion. i learned that the initial problem of holding the mode button was actually more of an obstacle than i thought too. a simple manual would have seriously helped the users complete the tasks, but without guidance, the device is frustrating and perhaps useless.

part C – “improve”

improvedinterface.jpg

to improve this little object:

a. the controls and display need to be simultaneously visible. it seems the “back interface” was created to simplify the frontal appearance of the device. i would bring these controls to the front, but allow them to be covered with a sliding or flippable piece of plastic.

b. the mode and memory buttons sacrifice understanding for aesthetic appeal (?). i would remove them both and add controls that are self-explanatory, under the control cover. this should reduce the frustration with the mystery involved.

c. the hour and minute controls should be able to increment and decrement to allow the user to reach the exact time with more ease. this would eliminate the frustration of passing the specific hour or minute and needing to cycle through hours or minutes.

d. the indicators and labels are not all clear. i would remove the bell, which can be confused with the AL indicator. i would also include AM or PM, instead of only PM.

part D – “observe”

paper prototype and user test videos to come.

part E – “conclude”

surprises? accurate predictions? further enhancements?

Categories
DesignForConstraints

dfc – 01

for the first assignment of the class, we are to design a clock/watch for a person with severe seeing disabilities.

my first idea was a sort of palm-sized mat or wrap. it would either lie on a flat surface (e.g. desk, nightstand) or wrap around a user’s wrist. it would be activated by the touch of the user’s hand, and depending on the hour, 1-12 internal balls would lift upward into the hand, so the user would count to know the hour. no minute or am/p m feature would be involved. some pros are that the device would be mobile, silent, and likely inexpensive. some cons are that it’s unattractive, could absorb body odors :), and wouldn’t be too accurate.

img_0708.jpg

some other ideas involved key shaped objects, an ergonomically shaped braille hand piece, and finally, a mini, metallic, rectangular, pocket-watch. it would have a flat bottom, four sides, and the top would have three angle faces. the user would feel for two nodes to find an estimated time. the position of a square node would give the hour, and the position of a rounded node would estimate the minutes (on the hour, 15, 30, and 45). although i don’t have a great idea of how to build this piece, i like that it is silent, easy to learn, personal, portable, reminiscent of the classic pocket watch, could be hung to a set of keys or kept in a pocket. simple.

img_0709.jpg

with some sculpting materials found at blick art supplies, i started chipping away a design, and then went in for a quick paint job. i’m still not sure how the mechanics and electronics would work on the inside, but these two models let us experience how the device would feel, at least. the material/color i would prefer would be lightweight metal of some sort..

img_0714.JPGimg_0722.JPGimg_0728.JPG

Categories
HybridityGlobalization

A Contrapuntal Look at Punta and Punta Rock, a Garífuna Cultural Mezcla(sh)

Introduction

This is a paper about the punta. While the punta can be partially understood as a dance and music genre of a Central American people known as the Garífuna, it is a complex element of culture existing both in space and time, which allows us to employ a variety of academic perspectives in our analysis, namely the recently popular theory of hybridity. The core push for my critical investigation will be from a number of loaded questions relating to traditional punta’s child, punta rock.  Is punta rock an evolution or devolution of the punta genre? Is it a natural continuation among and beyond the Garífuna, or instead a commodified, diluted, and un-authentic product of capitalism? Should punta have been owned or regulated by the Garífuna to preserve its innocence, purity, and sacred origin?  Or should it, along with any other cultural element, be open and freely shared by anyone with an interest in them?  Does a singular body have the authority to make these decisions?  What are the consequences?  Why?  In my discussion, I intend to unpack these questions not to extract specific answers for them, but to ride with them in a logical exploration through the hybridic flows in which I believe they move.  From my current position, these flows seem to have always existed and continue to provide a progressive tool for interpreting what has happened prior to and during this age of globalization.

The scope of the paper rests on a basic framework built around the following core areas, which in retrospect borrow from author Jan Nederveen Pieterse: a descriptive foundation for context (empirical), some ingredients in relation to punta for depth (theoretical), and a new understanding for clarity (normative?).  The descriptive segment will serve to further introduce the Garífuna, punta, and punta rock; the theoretical portion will reveal several issues that the punta naturally encounters; and finally, the clarity section will attempt to design a view of the information and differing notions that one can both understand and accept with minimal discomfort.

Context

The Garinagu have long been a source of interest for anthropologists and scholars of various other disciplines, not only because of their traditions of music and dance, but also due to their rich blend of ethnicities, rituals, languages, music, adaptability, etc, which have led to their inclusion among discussions involving nation states, race and culture dynamics, identity, and power dynamics (e.g. hegemony).  While perspectives in these realms tend to have considerable friction, the historical background of the Garífuna is generally consistent.  For the purposes of his paper, much information collected and published in 2002 by Oliver Greene, an assistant professor of music at Georgia State University, aids in my consolidated description that serves well the preliminary purposes of this paper.

“The Garinagu, commonly known as the Garífuna, are a people of West African and Amerindian descent who live along the Caribbean coast of Belize, Guatemala, Honduras, and Nicaragua and who share a common language, system of customs and beliefs, series of ancestor veneration rituals, and repertoire of music and dance. The word Garinagu refers to the people as a whole, whereas the term Garífuna refers to the language, the culture, and a person in the singular form. The emigration of Garinagu during the past five decades has resulted in sizable populations in large urban centers in the United States, namely, New York, Los Angeles, and Chicago. Although hegemony, acculturation, modernity, syncretization, and American popular culture have adversely affected the retention of indigenous Garífuna customs in the United States (especially those related to ancestry veneration), the commodification of Garífuna music, art, and dance has resulted in an increased interest in traditional media of cultural expression. The most celebrated of these media is punta, song genre that is a symbolic reenactment of the cock-and-hen mating dance. This couples dance features rapid movement of the buttocks and hips and a motionless upper torso, to the accompaniment of songs performed with hollow turtle shells that are struck with a mallet and conch shell trumpets. Since the mid-1980s, punta has experienced a revitalization through its immensely popular derivative, punta rock.”

In his article, Green considers “punta (including its derivative punta rock) as iconic of Garífuna ethnicity and modernity . . . Punta rock was born out of the need to create a new and exciting genre of Garífuna music based on a fusion of elements of culture and music that express indigenous and urban social ideals. As such, it maintains its popularity because it incorporates the traditional (the old) and the contemporary (the modern). Modernity-used here as a metaphor for change-functions as the contextual canvas of contemporary musical society on which the sounds of the indigenous punta are retooled or colored through a mosaic of popular American and Caribbean music, namely reggae, calypso, and soca. Through the birth and subsequent metamorphosis of punta rock, punta has remained constant as a strong yet pliable expression of ethnicity through music in Garífuna history.”  In other words, punta and punta rock are companions that have helped Garífuna to survive, according to the optimistic viewpoint at least.

In addition to this base layer of description, it is helpful to absorb a first-hand account from of the “father” or “king” of punta rock, Pen Cayetano. His statement below provides an understanding of the positive intentions he had when creating punta rock.
Punta Rock is the creation of myself, and it started in the year of 1978 in the Artist Studio at 5 Moho Road in Dangriga, Belize . . . Cultural music like the Punta was only performed at a Beluria (ninth night) or celebrations. A big change came with the migration of many Garinagu to the USA to achieve higher education, which resulted also to leave the children in the care of grandmothers. Only a few kids were able to speak the native Garífuna and that effected the youth in that way not to understand the meaning of the traditional songs from the old folks. So during the celebration time around the 19th of November when the Garinagu celebrated their first landing to Belize, I remember this following incident. It was the 13 November 1978 when the Garinagu gave their annual tribute to T. V. Ramos their cultural leader; the two generations clashed together. Isabel Flores was leading with his drummers and singers a group when some young folks started to sing vulgar songs in Garífuna. Nobody could stop them so the old people with Isabel and Mr. Hiberto took their drums and left the youth doing their own thing. From then the youth were banned from the other celebrations. For me it was sad to watch what had happened, but at the same time it opened my eyes and mind that something got to be done for the younger generation. Instinctively I knew that the Garinagu culture had reached the time for a change. I studied the old songs and started to write my own songs and played the Garífuna drums and also discovered how to use different sizes of turtle shells as a percussion instrument. Usually after I worked on my paintings during the day, I began making music in the late afternoon. First, I practiced all by myself until later some friends joined in. We did only cultural music because I didn’t tolerate imitating of hit records…”

Despite Cayetano’s and other founding punta-rockers’ deliberate efforts to develop a new genre that would catch the interest of a new generation of Garífuna and revive a genuine cultural appreciation, the wave of changes that has swept punta rock over punta has been unexpected, extreme, and has produced a negative opinion amongst a substantial group within the Garinagu.  Unfortunately, a number of issues to be addressed in the next segment of this paper have minimized the voice of this group.  Thus, Cayetano’s anecdotal incident in 1978 described above seems to provide us with an ironically relevant microcosm for the current state of this dance and music genre in 2007.  The older generation is getting older, and with them, the traditional punta could be reaching its end.  The younger generation is losing touch with the original elements that make the culture unique, and although the culture may breathe a more adaptable version of itself, something must be done if the original is to be recognized.  A quote from Kwame Anthony Appiah, a Ghanian-American culture theorist, brings us to a similar point, “Cultures are made of continuities and changes, and the identity of a society survive through these changes. Societies without changes aren’t authentic; they’re just dead.”  What now?

Theoretical

The questions posed in my introduction construct responses that tend to fall into either one category or another (binary).  Yet a major piece of what this paper aims to assert is that essentially everything we know is not pure “black or white,” especially when observed from varying angles, and that the application of classification systems is often harmful.  One could even argue that when classification systems are advantageous or objectively necessary (e.g. identifying poisonous objects), they can never be equally beneficial.  At this point therefore, a deeper reflection beyond a “this or that” assumption must be engaged in hopes of finding a new outcome through change, curiosity, and respect.  In this course, we have looked at an onslaught of topics such as modernity, post-modernity, cultural imperialism, capitalism, active audience, power, soft-power, movement, music, style, desire, identity, privilege, class, race, nation-states, networks, adaptability, authenticity, copyright, and many more.  Although punta, along with multiple other Garífuna related issues like language, ethnicity, religion, etc, could be easily tied to all of these, what I find most challenging and relevant here is the relationship between the punta, punta rock, and authenticity and ownership.

To begin, how do we define authenticity?  It means different things to different people and within different contexts and fields of study.  Simplistically, we could say that authenticity is a quality that gauges truth or credibility.  It allows us to determine if what we are sensing and experiencing in our environment has real value.  The inherent difficulty with the term is that it falls within the realm of subjective matter.  One way to see this problem is hopeless — to determine what can and cannot be deemed authentic is impossible as no person, source or controlling body is without flaw and able to define anything as authentic.  Another way to see it is naïve — whatever a source (e.g. family, school, TV, the Bible, the Internet, etc.) deems authentic is.  Some might reference the cliché generally used in reference to truth: it is in the eye of the beholder.  I would have to admit or welcome uncertainty.  Authenticity ties right into the debate around punta rock, because punta rock is a cultural genre of expression built from another cultural genre of expression (punta), which is recognized as authentically Garifuna. But what if anything about the rhythms, drum sounds, hip movements, or religious association is “original” to this culture specifically?  Garífuna after all is a combination of many other peoples and cultures itself, so how far back must we go to find the beginning?  I say this cyclical direction of thought would need to change course towards more substantive material.

Critics of punta rock would call it an unauthentic devolution — irrespetuso (disrespectful), superficial, and even vulgar.  Some Garinagu purists would place punta rock outside the borders of Garífuna culture altogether and charge that it threatens Garífuna tradition and identity.  Arguably, the simple rhythmic sound is injected with the electric guitar, and the drum is sped up and altered to a louder noise level.  While the dance remains similar, they are exaggerated and therefore increasingly sexual.  Instead of hip movements implying a physical celebration often connected to a pair’s reunion, they turn to more of a provocative exhibition.  But perhaps the more explicit qualm with the message exuded by punta rock is in the lyrics.  From sacred punta, with subjects related to social etiquette, generally sung by older women with accurate Garífuna enunciation to depthless punta rock, with lyrics like “pelame la yuca” (peal my yuca) performed by younger male groups (Los Rolands de la Ceiba), many of which included only a token Garífuna member (i.e. mestizaje), the American notion of transformation occurs in multiple dimensions.  The good intentions behind punta rock gave way to the motivations of profits within the community and a push from “cultural imperialism” and fame from a broader audience as well.  Intuitively, a considerable segment of the Garinagu population would side with this feeling; however, the amount of published material available in opposition to punta rock is scarce.

On the other side, supporters of Garífuna evolution nearly praise the invention of punta rock.  Most sources, while acknowledging several fundamental differences between punta and punta rock along with the profitability of the new genre, tend to highlight its importance as a “form of cultural retrieval, maintenance, and survival,” and especially its ability to engage a younger generation of Garinagu.  Definitely, punta rock was born from traditional punta, and it is a creative, cultural, and possibly political expression.  It is adaptable, free of controls by the elder generations, and lyrics can be sung or rapped in Garifuna, Spanish, or English.  The Garífuna identity claimed by punta rock artist is based on the argument that this dance and music genre provides a platform through with Garinagu can remember and express who they are; however, due to the influence of other genres in the U.S., Latin American, and the Caribbean (i.e. rock, reggae, soca, etc.), it becomes apparent that something hybrid is at play (i.e. creolization). While struggles in terms of classification and identification are inherent in this genre, its commodification and mass appeal to varying audiences adds to the complexity in which it exists.  As highlighted, we have found opposing viewpoints in regards to punta rock and its perceived contribution or injury to traditional punta and Garífuna culture overall, which leads to additional issues.

As a cultural element originating with the Garinagu,  if it were owned by the group, would punta rock exist and be a potential threat or savior?  As author Michael Brown reports, “Many advocates for native rights would like to see the integrity of indigenous cultures ensured by laws that treat heritage as an inalienable resource.”  Despite the sympathy that can be given to cases of cultural marginalization, I would agree with Brown that ownership of a culture or culture elements is not desirable.   With this question, he also offers a binary structure with respect to how critics see the creolization of art, one positive “…the interweaving of two distinct cultures expresses a genuine effort to bring together natives and settlers in a bi-cultural society based on mutual respect,” and he other pessimistic, “…that native styles can move to the mainstream only when natives themselves have been neutralized and pushed to the margins.” In the case of the Garífuna punta, regulation of this kind would not be possible and would not serve to preserve the culture.  Instead the expected result would be a controlling body extracting some benefit from a dominant position.

New Look

The discussions of helpful or hurtful and owned or shared are what seem to be attached to punta and punta rock.  Punta rock can be seen as both good and bad, but there is an option to see it as an imperfect extension of a traditional genre, which will lead to additional extensions, all of which will retain roots with the Garinagu.  Definitely these genres are mixtures.  Seen through gaze of creolization, boundary crossing is valued, whereas through the concept of the mestizaje, the feeling is detrimental.  By looking at it from a new standpoint, these points are not as crucial if the concern is Garífuna survival and appreciation, and hopefully given the large-scale attention from UNESCO, the efforts of small activist groups, and the collective input of families and individuals, it does not appear that the Garífuna culture will fade away in the near future.  One of Brown’s fundamental points is that we should not be asking “who owns native culture?” but rather “how can we promote respectful treatment of native cultures and indigenous forms of self expression [and cultural elements and genres] within mass societies?”

Hybridity helps us to investigate with new vocabulary, examine links, and think about complex topics beyond essentialized theories and across discourses.  Its anti-structure surpasses modernity, post-modernity, and allows it to adapt.  Thinking of hybridity as a process or a flow, I do not believe we have to defend it from being deemed a mask of capitalism.  Capitalism is real. Homogenization occurs.  Neither are the same as globalization.  It is all too complex.  Hybridity opens doors of thought, but as it evolves, I would point to Douglas Kellner’s evaluation and agree that to make use of its recent popularity, potential, and provide an anchor for a critical theory of globalization, it would not hurt to include a stronger grasp of oppression and social struggles.

Conclusion

In the end, the questions and discussion about punta and punta rock are numerous and surely extend beyond the scope of this paper, but what I hope can be taken from this brief analysis is that there are more than two viewpoints on this subject.  This subject will change.  These viewpoints will change.  Uncertainty is uncomfortable, but embracing it seems to be the most direct route for progress.

Works Consulted

ANDERSON, Mark David. Garífuna Kids: Blackness, Modernity, and Tradition in Honduras. PhD Dissertation. University of Texas Austin. 2000.APPIAH, Kwame Anthony. Toward a New Cosmopolitanism. New York Times Magazine. January 2006.

BONNER, Donna Maria. Garífuna Town / Caribbean Nation / Latin American State: Identity and Prejudice in Belize. PhD Dissertation. University of New York at Buffalo. 1999.

BROWN, Michael F. Who Owns Native Culture? Harvard University Press. 2003.

GONZALEZ, Nancie L. Garífuna Settlement in New York: A New Frontier. International Migration Review, Vol. 13, No. 2, Special Issue: International Migration in Latin America. 1979. pp. 255-263.

GORDON, Edmund T; Anderson, Mark. The African Diaspora: Toward an Ethnography of Diasporic Identification. The Journal of American Folklore, Vol. 112, No. 445, Theorizing the Hybrid. 1999. pp. 282-296.

GREENE, Oliver N., Jr. Ethnicity, Modernity, and Retention in the Garífuna Punta. Black Music Research Journal, Vol. 22, No. 2. 2002. pp. 189-216.

HARVEY, David. The Condition of Postmodernity. Blackwell. 1990.

JOHNSON, Paul Christopher. Migrating Bodies, Circulating Signs: Brazilian Candomblé, the Garífuna of the Caribbean, and the Category of Indigenous Religions. History of Religions, Vol. 41, No. 4, Essays on the Occasion of Frank Reynolds’s Retirement. 2002. pp. 301-327.

KRAIDY, Marwan M. Hybridity, or the Cultural Logic of Globalization. Temple University Press. 2005.

NEDERVEEN PIETERSE, Jan. Globalization and Culture: Global Mélange. Rowman and Littlefied. 2004.

*Additional Sources: conversations with a Honduran born Garífuna woman living in New York, class discussions, Wikipedia.com, Garinet.com, GariTV.com

Categories
ComputationalMedia

icm . final

the final project for the course is an abstract painting application. as with many similar applications, the color palette and control panel are located on the left side, while empty sort of landscape canvas portion of the application is on the right. by moving the mouse over the canvas, the user creates small or large bubbles, depending on the velocity of the mouse movement. the color can be selected by clicking the palette of colors, or by clicking anywhere in the application. the video feed allows the user and her/his surroundings to enter the palette. the pre-defined, melodic beat can be played or paused, which not only provides background audible inspiration, but also allows a bouncing node to move back and forth across the canvas in a flow, leaving a trail of dots.see the application here